Forum Posts

RYAN WINN
Alterna Creator
Alterna Creator
Mar 18, 2022
In GODS AND GEARS
I needed to update the audio. Better audio mix now that I sort of know what I’m doing. I still plan on updated the animations when I can. We‘re going to be pushing hard for new readers this year, hopefully we can count on you to help. And you can count on us deliver a bigger, better, badder, story with issues 5-8. Here is the sneak peek work in progress.
GODS AND GEARS trailer. Audio upgrade and issue 5 art first view. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Mar 17, 2022
In FAN ART
Digital sketch of a King Cryptid piece I am working on. I’m really excited for this book.
King Cryptid fan art sketch content media
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RYAN WINN
Alterna Creator
Alterna Creator
Apr 12, 2021
In GODS AND GEARS
Apologies for missing a week! So we had our team. Driver and Shotgun were ready to roll and artist Dean Kotz and I were ready to take on the world, or at least a small corner of the indie comic scene. It was 2015 and we had 5 pages penciled and inked, with colors added by J Gonzo. Unfortunately Gonzo was busy and I had no funds to afford him the time to work on the book so I was going to color it myself. Dean and I decided our styles were close enough that we should just use the pages I had drawn and he would start on page 6. I had the rest of the book thumbnailed as well as most of issue 2. We had an over all ending for the final issue but we were working issue to issue as to create a sense of spontaneity. As if we had been creating this month to month in the 80s for Marvel. It was an exciting yet exhausting creative process. Each new issue we would have a new idea that could have only been created in this way. We were surprising ourselves with the fun you could have when you present creative problems for one’s self in one issue and and are forced to solve it in the next or following issues. I do not recommend this method for everyone or every project. In fact for issues 5-8 We are working with a tighter plot, but it fits this story better to do so. Pages were coming in from Dean and I was starting to color and letter and get them ready for Comixology, under my own company name, Knovelty Comics. Since I could not afford a print run we decided to produce great comics and put them out digitally, thinking there was a bigger market for it than there was. I had done this with Death Betty and we only made a couple bucks but we did get a bunch of readers and fans. I was banking on continuity of great product to help lead the charge. I soon realized this was a small market and it was not growing, plus...we wanted our book in print. The reason we had not pitched to anyone was due to the way many indie comics companies treat creators. We wanted to own the property outright and we wanted to do the story our way. And my previous experiences with Image were going to keep me from wanting to ever return. Then in 2016, in the distance...you could smell it...someone started printing on newsprint. I had been familiar with the Alterna Comics brand through the IF anthology, and a few random graphic novels here and there. I didn’t know it was a one man shop, and I didn’t know the one man, Peter Simeti. But I quickly started paying attention. We started following each other and realized we had both been preaching the same stuff to different people. We both thought comics needed to be affordable and everywhere for customers to grab. And that those customers needed to know they were heard and appreciated. We set up a live stream combo event where he drew Batman on his channel and then I inked it on my channel. I was going to take it to SDCC for a charity auction. The auction fell through and we ended up gifting the piece to Alterna/Ryan Winn super fan and friend, Anthony or AJ for his birthday. He had been a big fan of both of us separately and now that we had come together he was more than excited to get this as a thanks for his support. I’d met Peter now. We liked him. We liked what he was doing. And more than anything... we trusted him. We now wanted to pitch Driver and Shotgun to Alterna, we wanted that newsprint and a fun publisher and we were gonna do our best to get it. I’m going to save the pitches part for next week as this piece got a little long. To make up for the delay I will include the original pitch for you all to see. You can learn, you can laugh. For now, enjoy these thumbnails. This is essentially how I write. I make a list of events, then ai pace things out visually for me or Dean.
ENDLESS ROAD: THE HISTORY OF GODS AND GEARS part 4 Pages And Pitches...Sort Of. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Mar 28, 2021
In GODS AND GEARS
Around 2007-2008, I met an artist named Dean Kotz on DeviantArt. Because of his classic style and mastery of drawing skills, I assumed he was some older, great talent that had slipped by me somehow. But no, he was a few years younger than me and was just chock-full of talent and skill- a perfect combo for an artist. Dean had spent so much time studying and practicing the fundamentals that he was operating on a higher level than most creators his age. He had been doing work for Boom on a book called Poe, which is where I first saw his pages and loved them. We followed each other and got to know one another discussing inking techniques and our love of the old masters. I even commissioned him to draw Madman for a studio pin up for me in 2009. It still hangs in the same place today. I decided I need to work with Dean. I had stories in my head that I could not draw and all I wanted to do was have him bring them to life. One was a Sci Fi story, the other was a story about Caravaggio, the painter. I had to make more money so I could hire him. It was time to go from Wildstorm to DC in order to make some royalties and fund some indie projects. Writer and friend, David Hine of Spawn, set up a meeting with Mike Marts, head of the Bat office at the time, and I was very quickly snapped up and put to work. The next few years were a wild ride of being the new guy that was popping up on every title. I wanted my name out there, even though I was “just an inker”, I wanted to make connections with the fans and sell books. But long story short, I did not enjoy the process of working there, and higher paying gigs with toys and movies were starting to come my way. So as mentioned in previous posts, I left mainstream for these gigs and the chance to focus on Indie Books. Jump ahead to the printing of Death Betty with the Driver And Shotgun(eventually Gods And Gears) preview and my transition out of mainstream comics. The work I had put into Death Betty and Driver And Shotgun had informed me on my bandwidth for projects and I knew I could not do The art for any other projects than Betty. D&S had grown in scale and I was not experienced enough draw it properly. So I reached out to Dean, who had seen bits and pieces of the project on DeviantArt. I knew he dug it, but enough to work on it? I had been lured over to ink at Valiant in 2014, this meant I was going to be going to New York Comic Con in 2015. I could meet with Dean, who lived in NYC, and pitch the project to him in person. Cut to October of 2015. I’m on the subway headed to Brooklyn. There’s a fire on the track, we get evacuated. I eventually find a train I can take, my phone is about to die so I’m keeping it off and figuring stuff out old school. I eventually get to Brooklyn and Dean laughs off my tardiness. Knowing that can happen to anyone in NY at anytime, he thought it was a good experience for a tourist. So we walked around the borough and talked comics and movies. Then we grabbed lunch and talked Driver And Shotgun for hours. He was in right away, so most of the talk was about characters, settings, and themes. I left for my hotel a few hours later, realizing I had just lived out a childhood fantasy of walking around New York, talking and creating comics, just as so many before me had. It felt like an honor and a privilege to be able to do so. We were a team now. We were moving forward. Down the road. Next time- Pages And Pitches!
ENDLESS ROAD: THE HISTORY OF GODS AND GEARS part 3. Teamwork. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Mar 21, 2021
In GODS AND GEARS
Around 2010 I started to realize the comic industry was not going to be strengthened by the connection to Hollywood. In fact, things started getting worse. Mass layoffs of long established editors and industry leaders along with continued page rate decreases were all the red flags I needed to know I had to start making plans. The new plan was to step away from mainstream comics, focus on other aspects of commercial art for a living, and put any comic book focus on my own creations and creations with friends. After all, that had been the goal since childhood- draw your own creations, not glorified fan fiction for corporations. But at the time there was enough money to be made in mainstream that it could help support creating my indie books so I kept holding out for those big royalties. But it was clear this plan was not gonna work and it was time to start producing my own books. As stated in part one, I had Drop In, Driver And Shotgun, and Death Betty as my first three creator owned projects. The 3 Ds as I called them. My good friend and writer, Adam Jackman, joined me on the Death Betty comic and we got started. In 2012 at the once amazing Phoenix Comic Con, we debuted the first issue, Death Betty Issue Zero: Less Than Zero. A collection of short stories about Betty and Death, but in the back we had a very special 5 page preview- DRIVER AND SHOTGUN. I handle the story and line art and Jason Gonzalez of La Mano Del Destino fame used his design skills to colorize them. We had put the book out under Jason “J Gonzo” Gonzalez’s indie label Castle and Key. We produced around 350 copies and who would have thought- we sold over 100 copies at the first con we took them too. I had a very well established fan base in Arizona so it was no question Phoenix was the place to debut. Everyday people would come back to the table and tell us how much they had enjoyed Death Betty and they wanted to know more about the Driver And Shotgun project. No one had ever seen a car with a sidecar and they were intrigued by the idea of a twist on a dynamic duo type project. This was just before the addition of the “Gods” part of the story so at the the time it was an entirely earth based story. After a weekend of explaining the original story I felt like the project was a little flat, I needed to dig more into the characters and their world. I took every idea from the story and aspects of the characters and tried to see how much more impact I could create by amplifying the events and the stakes. For instance, in the original story, Jimmy still travels to South America, using magic from an artifact he found. I took this idea and increased the wow factor by making the artifact of alien origin. Then taking that alien artifact and making it look like an Earth made tool. This is where I started finding ways to tell a grenade cosmic story while also telling a small story about two boys at the same time. This story was gonna be much bigger than originally planned. It had to be. It would not allow me to do otherwise. Eventually I realized I was going to need to team up with someone to help me with Driver And Shotgun. That story is for next time.Endless Road. Part 2. From print to project. Around 2010 I started to realize the comic industry was not going to be strengthened by the connection to Hollywood. In fact, things started getting worse. Mass layoffs of long established editors and industry leaders along with continued page rate decreases were all the red flags I needed to know I had to start making plans. The new plan was to step away from mainstream comics, focus on other aspects of commercial art for a living, and put any comic book focus on my own creations and creations with friends. After all, that had been the goal since childhood- draw your own creations, not glorified fan fiction for corporations. But at the time there was enough money to be made in mainstream that it could help support creating my indie books so I kept holding out for those big royalties. But it was clear this plan was not gonna work and it was time to start producing my own books. As stated in part one, I had Drop In, Driver And Shotgun, and Death Betty as my first three creator owned projects. The 3 Ds as I called them. My good friend and writer, Adam Jackman, joined me on the Death Betty comic and we got started. In 2012 at the once amazing Phoenix Comic Con, we debuted the first issue, Death Betty Issue Zero: Less Than Zero. A collection of short stories about Betty and Death, but in the back we had a very special 5 page preview- DRIVER AND SHOTGUN. I handle the story and line art and Jason Gonzalez of La Mano Del Destino fame used his design skills to colorize them. We had put the book out under Jason “J Gonzo” Gonzalez’s indie label Castle and Key. We produced around 350 copies and who would have thought- we sold over 100 copies at the first con we took them too. I had a very well established fan base in Arizona so it was no question Phoenix was the place to debut. Everyday people would come back to the table and tell us how much they had enjoyed Death Betty and they wanted to know more about the Driver And Shotgun project. No one had ever seen a car with a sidecar and they were intrigued by the idea of a twist on a dynamic duo type project. This was just before the addition of the “Gods” part of the story so at the the time it was an entirely earth based story. After a weekend of explaining the original story I felt like the project was a little flat, I needed to dig more into the characters and their world. I took every idea from the story and aspects of the characters and tried to see how much more impact I could create by amplifying the events and the stakes. For instance, in the original story, Jimmy still travels to South America, using magic from an artifact he found. I took this idea and increased the wow factor by making the artifact of alien origin. Then taking that alien artifact and making it look like an Earth made tool. This is where I started finding ways to tell a grenade cosmic story while also telling a small story about two boys at the same time. This story was gonna be much bigger than originally planned. It had to be. It would not allow me to do otherwise. Eventually I realized I was going to need to team up with someone to help me with Driver And Shotgun. That story is for next time.
ENDLESS ROAD: THE HISTORY OF GODS AND GEARS PART 2. Print To Pages. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Mar 12, 2021
In GODS AND GEARS
This is where we will chronicle the history of the comic book, GODS AND GEARS. Where it came from. Where it is. And where it's going. This first installment takes us back to the very start. I wanted to sell prints at comic cons of characters I owned, not other's creations. This lead to three ideas- DEATH BETTY, DRIVER AND SHOTGUN, and DROP IN. Death Betty would eventually become a comic book(avaialable on Comicxology for a buck an issue!). Drop In would eventually become future surf star, Rip Rider. And the idea of a dynamic duo, stunt racing type, known as Driver And Shotgun, would eventually become the basis for the hit all-ages-action-adventure-Alterna comics title, Gods And Gears. But I've gotten ahead of myself. I wanted prints to sell so prints I made. I asked my friend and studio mate, inker Joe Weems to ink over my pencils of the next hit duo, Driver And Shotgun. Then our good friend, creator of La Mano Del Destino, J Gonzo, decided to colorize the image and a new set of prints were born in 2012-2013. The idea of the comic started bubbling up as people at the cons would aks about the characters. Intrigued by the imagery and character names, they wanted to know more...and so did I. It didn't take long for the characters to start chiming in as to what they thought their path would be. They overtook my imagaination. Their world started to take form in my dreams and my sketch books. I knew what the next step would be...but that's for next time. Thank you for reading. Enjoy the art.
ENDLESS ROAD: THE HISTORY GODS AND GEARS. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Feb 25, 2021
In GODS AND GEARS
We have big plans for the future of Gods And Gears! Of course the story and comics will always come first but we can have a little fun along the way- with toys! Here is a first look at stage 1 of Jimmy in his Time Trials garb from issues 2-4. It is based on the art of series artist Dean Kotz. We have busts and 3.75 in Star Wars style figures in the works. Let us know your thoughts on what you want to see!
More Gods And Gears action figure prototypes in the works. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Feb 12, 2021
In CROWDFUNDING CORNER
We are hard at working producing Hammerella pages but we still want to add 8 more! We are only $430 away from hitting our $15000 stretch goal to add 8 new pages of story and art. But we only have about a week to make this happen! So it’s a good thing Friday is “Tell A Friend About Hammerella Day”. So be sure to tell a friend about the baddest babe in the cosmos, Hammerella! Learn more about here and her story here or share the link with a friend you think might enjoy it! https://igg.me/at/HAMMERELLA/x/18704425#/ Thanks for looking, Alterna Fam!
HAMMERELLA: Thundersmoke! Final stretch goals! content media
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RYAN WINN
Alterna Creator
Alterna Creator
Feb 10, 2021
In GODS AND GEARS
I wanted to make an individual post to share the latest character designs for the next arc of Gods And Gears. Lines by Dean Kotz. Colors by Ryan Winn. The boys find themselves on a new world, where auto racing is the most important part of life. Only the boys may not be up to the task of competing with more experienced race teams. With a new cast of characters surrounding them, they will have to navigate through this new world carefully, because you never know who you can trust. Characters 1-Eli. Once again following in the steps of his Grandad, Eli is in over his head as he learns the art of racing. 2-Jimmy. While working as Eli’s pit crew and instructor Jimmy gets distracted by Alaida, or Ali, a mechanic for the rival Givani race team. 3- Andar Givani JR. The lead driver for the Givani racing family, Andar has been setting records since he was a kid, and now Eli is breaking those records. How will Givani handle this? 4- Alaida or Ali. One of the best pit mechanics on the planet, she has a knack for tools and machines, but that’s not all Jimmy likes about her. Too bad she’s on Team Givani. 5- Andar Givani SR. A racing legend that had his career cut short by a tragic accident, he now leads the team with his son at the wheel. He’s old, he’s experienced. He’s...hard headed and lead footed. That’s it for this round! Can’t wait to share more of the new cast!
GODS AND GEARS 5-8 The Heart Of Racing. content media
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RYAN WINN
Alterna Creator
Alterna Creator
Jan 17, 2021
In GODS AND GEARS
Welcome, all! It’s me, Ryan Winn, co-creator and writer of Gods and Gears and writer and artist on Hammerella. This is the place to discuss the art, the lore, and the upcoming adventures from the G&G universe. Tally ho and let’s go!
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RYAN WINN
Alterna Creator
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