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Blood Realm as an RPG (Pathfinder rules)
In BLOOD REALM
Blood Realm as an RPG (Pathfinder rules)
In BLOOD REALM
Simenon7
Mar 24, 2021
They sailed then to the Amber province. Provincia Ambar" "Its the Continent located northest of the world among the lands of Mhordrin. From this region the Ember mages, channeling dark powers from the Tether were once the cruel sovereings of the world. Defeated in the wars with Kyron Morvel and his Iron Wolves the Ember mages are now an almost extinct sect, but the decaying remains of their former power are found among all the territory: Ripe with hidden fortresses and crumbling Mage towers, adventurers, fortune hunters and knowledge seekers travel here in their thirst for riches and forbbiden lore, hoping to find valuable relics and artifacts. There's three main cities: "Vroshk" the port that is almost the sole point of contact between Amber and the other continents. "Trondheim", the northernmost city ruled by the civilized peoples of Mhordrin and "Winterthrone" A city taken over by dark forces and where humans, non humans and monsters live in a truce forced upon them and enforced ruthlessly by its rulers, the Ice Witches. Between Trondheim and Winterthrone lies the "Mar del Hielo" (Frozen Sea) a lake that has had its surface frozen permanently for the past hundreds of years. The area around Trondheim and the river Wynn thaws on the summer, allowing ships to sail up to the city and even go beyond a little more to get nearer to Winterthrone. The rest of the time dog sleds and skates are used for travel and transport goods (mostly food) between the cities, except on winter where travel is leaved to the daring, the desperate or the ice dwelling creatures. Beyond Winterthrone lies only the Ice desert and the Desolate lands from which no creature its said to have ever returned."
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